Pijjirik Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His crest, while still mostly green, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in a small mountains village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Beggar
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Mordai Absence, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a violet cloak and cross-gartered brown stockings. His hair is brown and curly. He has black eyes and a violet hat with a brown feather.
Personality: Mordai wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a pair of adventurers, Mordai grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Military, Adventurer. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 15)
Armor Class 12
Hit Points 120 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial, Auran, Draconic
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 2000 gp. Deep blue spinel (600 gp). Deep blue spinel (600 gp). Onyx (70 gp). Azurite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears baggy white pantaloons and a grey scarf. His auburn hair is lengthy. He has gleaming, smiling blue eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and he is wracked by social anxiety
Ideals: Disciplined, Fighting. Flaws: Fearful, Ugly. Bonds: Adventurer. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 300 gp. Sard (80 gp). Rose (80 gp). Bloodstone (80 gp). Chrysoberyl (60 gp).
Thorin Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His father raised him in a mountain cabin. He moved out east to avoid the crime he committed. After a long history of fighting, Thorin and his spouse have recently divorced.
Motivation: He is unsatisfied with his job; and a rival would like him out of the picture
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Nature, Criminal record, Job. Occupation: Healer
Voice: Draws out vowels
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 67 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Giant, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +6
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jade Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'3", this man is generally shirtless and showing off his tattooed chest. He keeps his black fur in a flapper bob. He has copper eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted martial powers by his dying brother.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Disciplined, Gifted. Bonds: Military, Poor, Job. Occupation: Jeweler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 71 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Celestial
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 600 gp. Obsidian (16 gp). White opal (1300 gp). Jet (140 gp). Rose (60 gp). Sardonyx (60 gp). Star rose quartz (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
