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NPC Generator

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Advanced [show]


Druuk Ogden, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a dagger on it. His silver hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are white and perfect.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born on a small isolated farm. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Religious, Nature. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Druuk Ogden, Male Half-Orc Ranger 5
Medium (5'7") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10 pp.


Social Check DCs


Anselm Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears black trousers with brown and green striped suspenders. He wears various colorful collared shirts. His white hair is cut short with large spiked bangs in the front. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Anselm has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Huxley, Male Human Commoner 7
Medium (5'2") Human, True Neutral (CR 7)
Armor Class 9
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ar-Karo Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear pastel clothing when he does not wear armor. He is portly but not overly obese. His hair is greying and his face has many wrinkles. He has several tiny topaz earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Ar-Karo hails from a village terrorized by gnolls. He found a children's book about a Half-Orc Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is greedy; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Enemies, Adventurer. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Ar-Karo Sherwood, Male Half-Orc Monk 6
Medium (5'2") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Investigation +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Red spinel (40 gp). 1 Minor magic item.


Social Check DCs


Silent Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of shields, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His fur is short and cinnamon. His eyes are yellow and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Fighting, Gifted. Bonds: Rich, Attractive, Military, Job. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Silent Wind, Male Tabaxi Ranger 7
Medium (5'4") Tabaxi, Chaotic Good (CR 7)
Armor Class 14
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)16 (+3) 17 (+3)10 (+0)
Skills History +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1200 gp. Aquamarine (500 gp). Smoky quartz (20 gp). Blue sapphire (900 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Berrian Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. His silver hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is lazy and tries to find solutions quickly.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Ugly, Lazy. Bonds: Military. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Berrian Qualanthri, Male Half-Elf Paladin 1
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 18 (+4)8 (-1)
Skills Arcana +4, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Star rose quartz (60 gp).


Social Check DCs

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