Darrow Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is long and white with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. His eyes are hazel.
Personality: Calm and collected, he is a well trained Herbalist. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Darrow hails from a village terrorized by gnolls. He worked as a nervous Herbalist and found it very stressful. He has taken up work as a Herbalist and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and revenge
Flaws: PTSD. Bonds: Job, Enemies. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Ignan, Orc, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 340 gp.
Ahvain Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His auburn hair is braided into rings. His eyes, though not visible through his cowl, are green.
Personality: He can speak with the recently deceased. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Masseuse for the past few years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Masseuse
Voice: Raspy
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. White pearl (70 gp).
Nalral Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown wide-brimmed hat and brown clothes. His blonde hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted psionic powers by his dying sister.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Nature, Criminal record. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 79 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Jet (150 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Jade (150 gp). Blue quartz (8 gp). Amber (150 gp). Amethyst (150 gp). Fiery yellow corundum (800 gp).
Arumawann Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt and is in decent physical shape. His auburn hair is greasy and uncared for. His eyes are blue and beady.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born into a rich family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and money/treasure
Flaws: Ugly. Bonds: Criminal record, Has a crush, Adventurer, Rich. Occupation: Roofer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 11)
Armor Class 13
Hit Points 80 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2300 gp. Blue star sapphire (800 gp). Deep green spinel (60 gp). Blue sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Serpent In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting brown shirt and pants. His orange fur has been sun bleached extensively. He has gleaming, smiling amber eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Seeks redemption.
Ideals: Gifted, Logical. Flaws: Disease. Bonds: Criminal record. Occupation: Painter
Voice: Old Prospector
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Rhodochrosite (5 gp). Fire opal (800 gp). 1 Banded mail. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
