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Advanced [show]


Ethereal Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears skinny pants and wears a blue and black robe with the hood down. His fur is red and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Ethereal is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Military, Slave. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Ethereal Candle, Male Tabaxi Wizard 5
Medium (5'2") Tabaxi, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common, Orc, Halfling, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 40000 cp. Golden yellow topaz (1300 gp). White pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a great chef.

History: Krimmon hails from a village terrorized by gnolls. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Krimmon and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Enemies, Rich. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Krimmon Nimblefingers, Male Halfling Fighter 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Don Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He keeps his blonde hair in a pixie cut. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of western immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Entrepeneur. Flaws: Terse. Bonds: Attractive, Immigrant. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Don Andreantti, Male Half-Elf Barbarian 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4

Possessions: 500 gp. 2 Thunderstones.


Social Check DCs


Spear Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a black scarf. His brown fur is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Spear was born in the east. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Spear Of Storm, Male Tabaxi Paladin 4
Medium (6'2") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 5000 sp. Deep green spinel (60 gp). Amethyst (60 gp). Rose (30 gp). Fire opal (1200 gp). 1 Minor magic item.


Social Check DCs


Morg Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white top hat and white clothes, and carries nunchakus. He has wavy brown hair. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was always a brilliant, if unscrupulous mind. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Logical. Flaws: Ugly, Addict, Insane. Bonds: Adventurer. Occupation: Stylist

Voice: Speaks with squeezed throat

Attributes [hide]

Morg Tindall, Male Half-Orc Adept 3
Medium (6'7") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 18 (+4)10 (+0)
Skills Animal Handling +6, Nature +3
Senses Passive Perception 14
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 300 gp.


Social Check DCs

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