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NPC Generator

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Advanced [show]


Rathkran Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his kukri always slung over his shoulder. His black crest is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the south. He moved out north to avoid the crime he committed. He is searching for what he claims is his rightful reward.

Motivation: Nothing but the best is good enough for him; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Bonds: Guardian, Criminal record, Immigrant, Adventurer. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Rathkran Fharngnarthnost, Male Dragonborn Fighter 5
Medium (6'2") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)16 (+3) 8 (-1)14 (+2)
Skills Survival +2
Senses Passive Perception 9
Languages Common, Orc, Druidic, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp.


Social Check DCs


Gerald Kent, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, green cloak. His hair is blonde and curly. His ears are large.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to unite with his brother

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Family, Adventurer. Occupation: Weaver

Voice: Dark and ominous

Attributes [hide]

Gerald Kent, Male Human Bard 11
Medium (6'1") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 38 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 2300 gp. Gold dragon comb with red garnet eye (1300 gp). Sapphire pendant on gold chain (800 gp).


Social Check DCs


Dustin Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a large white jacket. He has a very tight haircut. His violet eyes peer out from beneath his top white hat.

Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Half-Elves. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Rich. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Dustin Hill, Male Half-Elf Rogue 15
Medium (4'11") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 107 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)10 (+0) 13 (+1)12 (+1)
Skills Medicine +6, Religion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 2000 gp. Coral (100 gp). Alexandrite (1100 gp). Alexandrite (1100 gp). Golden yellow topaz (1100 gp). Iolite (50 gp). Azurite (14 gp). Rhodochrosite (14 gp). Chalcedony (50 gp). Moss agate (14 gp). Emerald (600 gp). Jet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in blue turtlenecks beneath a tan coat with black slacks. He wears his white hair up. His eyes are a pleasant red.

Personality: Overbrimming with self-confidence, Sammal isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sammal was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: He'd like to take his coworkers down a peg; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Bonds: Rich, Job, Military. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Sammal Cryptic, Male Tiefling Warrior 8
Medium (6'9") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)18 (+4) 11 (+0)16 (+3)
Skills Deception +6, Nature +7
Senses Passive Perception 10
Languages Common, Goblin, Terran, Druidic, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1100 gp. Star ruby (1400 gp). Malachite (15 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Muse, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears baggy brown pantaloons and a black scarf. He wears a feathered hat to cover his moderate length red hair. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Actor who has hired him part-time. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born in the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has gone from town to town working and never settling down anywhere, but has fallen for a local Armorer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To unite with his sister.

Bonds: Has a crush, Enemies, Immigrant, Family. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Melech Muse, Male Tiefling Wizard 7
Medium (6'2") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 300 gp. Sard (40 gp). Citrine (40 gp). 1 Minor magic item.


Social Check DCs

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