Olunt Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He keeps his long brown hair kept up in a rat tail. His eyes are blue and beady.
Personality: Olunt is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in a small desert village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Extrovert, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 320 gp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).
Valafar Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of hand crossbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to hide his balding. His white eyes are slightly larger than normal.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.
History: Valafar lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Bard school at a young age so that he could practice his arcane talents. Since then, he has sought to make the best of life.
Motivation: Doesn't want to be a Mayor and was forced into it by his family; and regain custody of his daughter
Ideals: Fighting, Optimist, Gifted. Bonds: Family. Occupation: Mayor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 11)
Armor Class 10
Hit Points 53 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 21 (+5) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 2500 gp. Smoky quartz (70 gp). Blue quartz (10 gp). Moss agate (10 gp). Violet garnet (600 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item. 1 Minor magic item.
Duergath Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Stableman. He wears his white hair up. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Duergath grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.
Motivation: He desires power and/or immortality; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Entrepeneur. Flaws: Addict. Bonds: Adventurer, Family. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 9)
Armor Class 9
Hit Points 83 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: 1200 gp. Aquamarine (400 gp).
Chad Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His hair is long and chestnut with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. He has gleaming, smiling violet eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and revenge
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 54 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 6000 sp.
Mreksh Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered bastard sword and tarnished pickaxe as well. His white crest is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Mreksh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. When Mreksh reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Mreksh and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Insomniac, Antagonistic, Depressed. Bonds: Military. Occupation: Map Maker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 700 gp. Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item.
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