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Advanced [show]


Two Llamas In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'10" and muscular, this western man wears long strands of jet and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has orange fur. He has several tiny jet earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Two Llamas took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Two Llamas In the Storm, Male Tabaxi Rogue 15
Medium (6'10") Tabaxi, Neutral Evil (CR 15)
Armor Class 10
Hit Points 115 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)12 (+1) 16 (+3)11 (+0)
Skills Animal Handling +8, Performance +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0

Possessions: 5000 gp. Sard (80 gp). Violet garnet (1300 gp). Deep blue spinel (1300 gp). Black opal (1500 gp). Fiery yellow corundum (1500 gp). White opal (1500 gp). Chalcedony (80 gp). Chrysoberyl (90 gp). Jade (90 gp). Rock crystal (80 gp). Amethyst (90 gp). Rock crystal (80 gp). Golden yellow topaz (1300 gp). Fiery yellow corundum (1500 gp).


Social Check DCs


Dreali Siannodel, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he very much looks the part of a Server, and is pretty ugly. His black hair is slicked back into a classic pompadour. He has several tiny jet earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 13 years.

Motivation: Sabotage a competitor; and he's attracted to the pc

Ideals: Joker. Flaws: Ugly. Bonds: Job, Rich, Has a crush. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Dreali Siannodel, Male Elf Barbarian 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Jasper (20 gp). Star rose quartz (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Merihim Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. He is bristling with hidden weapons, mostly daggers and hand crossbows. His deerstalker hat is riddled with cuts and holes. His white eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done he does not care how it got done.

History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Merihim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Merihim. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Professionalism. Flaws: Ugly. Bonds: Criminal record, Nature, Poor. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Merihim Integrity, Male Tiefling Wizard 8
Medium (5'3") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)18 (+4) 10 (+0)18 (+4)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven, Undercommon, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443320000

Possessions: 1600 gp. Golden yellow topaz (1200 gp). Aquamarine (1200 gp). Banded agate (6 gp). Black pearl (1200 gp). Sard (60 gp). Chrysoprase (60 gp).


Social Check DCs


Einkil Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. His blonde hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Einkil studied abroad. He has had some formal singing training, and achieved minor success. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and meet up once more with his childhood friend

Ideals: Joker, Logical, Gifted, Artistic. Bonds: Adventurer. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Einkil Strakeln, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)8 (-1) 11 (+0)14 (+2)
Skills History +1, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 140 pp. 1 Half-Plate.


Social Check DCs


Morgran Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. He has several tiny aquamarine earrings on each ear.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Passionate, Pacifist, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Morgran Aranore, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 27 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)8 (-1) 15 (+2)9 (-1)
Skills History +1, Religion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 390 gp.


Social Check DCs

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