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Ombul Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and wears a robe, a symbol of magic around his neck, and a crossbow on his belt. His brown hair is greasy and uncared for. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.

History: Sold as a small child to a slaver, Ombul was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Mentor. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Ombul Nimblefingers, Male Halfling Paladin 5
Small (3'3") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Alexandrite (1200 gp). Freshwater pearl (7 gp). Eye agate (7 gp). 2 Thunderstones. 2 Thunderstones.


Social Check DCs


Ahrim Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, green cloak. His purple hair is kept up in a ponytail inside a feathered hat. His red eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer, Criminal record. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Ahrim Rescue, Male Tiefling Sorcerer 18
Medium (6'0") Tiefling, Neutral Evil (CR 18)
Armor Class 12
Hit Points 48 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 8 (-1)20 (+5)
Skills Acrobatics +8, Survival +5
Senses Passive Perception 9
Languages Common, Ignan, Gnome
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666666

Possessions: 16000 gp. Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (500 gp). Solid gold idol (900 gp). Old masterpiece painting (700 gp). A roughly beaten golden orb (170 gp). Golden circlet with four aquamarines (6000 gp). Gold dragon comb with red garnet eye (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1300 gp). Large well-done wool tapestry (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp).


Social Check DCs


Jak Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bristling with hidden weapons, mostly falchions and flails. His auburn hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the west. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Criminal record, Attractive, Poor. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Jak Brushgather, Male Halfling Aristocrat 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Giant, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Bertram Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who sports brown clothing, slightly heavier than average wear. His black hair is heavily combed to the left. He has gleaming, smiling gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Ugly. Bonds: Military, Adventurer, Family. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Strongbones, Male Halfling Ranger 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Rose (70 gp).


Social Check DCs


Thamuz Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'0" western man, he wears bulky brown painted plate armor. His hair is purple and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: He loves telling others what to do and how they should feel about things. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Opinionated, Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thamuz Righteous, Male Tiefling Warlock 3
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)17 (+3) 10 (+0)18 (+4)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Giant, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: Just what you see.


Social Check DCs

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