Ozyman Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He wears his brown hair down. His eyes are violet and he is always smoking a pipe.
Personality: Ozyman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a small toy that he constantly fidgets with.
History: Ozyman was born with his mother's beautiful face. Ozyman was born on a far southern desert where he grew up under the tutelage of his mother, an expert Beggar. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and wants to have a good time and be beloved
Ideals: Impeccable. Flaws: Addict. Bonds: Poor, Immigrant, Attractive. Occupation: Beggar
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 11)
Armor Class 13
Hit Points 57 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Orc
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrik Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who is wearing a long, black, dusty cloak, he is not a threatening figure. His brown hair is knotted and matted. He has a tattooed face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by orcs. Adrik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He wants revenge against orcs; and to pay off his debts
Ideals: Impeccable, Gifted. Bonds: Enemies, Debt. Occupation: Spy
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 52 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Infernal, Goblin
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item.
Bertram Holton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear flannel. He has shaved his head bald. His eyes are hazel and he is always smoking a pipe.
Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his poetry dream.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Artistic. Flaws: Hedonist. Bonds: Religious, Attractive. Occupation: Layabout
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 700 sp.
Theren Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His blonde hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born into a rich family. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his absent father; and wants his loneliness to end
Ideals: Optimist. Bonds: Family, Rich, Nature, Has a crush. Occupation: Animal Trainer
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Zook Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'8". He wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His fierce blue eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gifted from a young age, Zook studied abroad. Zook was born on a far western mountains where he grew up under the tutelage of his father, an expert Merchant. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Further expansion of business; and expand his business
Ideals: Gifted, Justice. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 70 pp. 1 Minor magic item.
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