Sammal Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. His black hair is unkempt and raggedy. His fierce white eyes like to dwell on things.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: The child of western immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Herbalist job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Mundane. Bonds: Poor, Immigrant, Job. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 3100 sp.
Don Addington, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears brown painted combat armor at almost all times. His long golden hair reaches down to his waist. His hazel eyes peer out from beneath his small brown hat.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of specialists.
Motivation: Human compassion; and he's repulsed by the pc
Flaws: Racist, Secretive, Antagonistic. Bonds: Immigrant. Occupation: Banker
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 90 gp.
William Rutherford, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a violet cloak and cross-gartered brown stockings and is in decent physical shape. His silver hair is greying along the sides and has receded to reveal a widow's peak. His brown unseeing eyes seem to look past you.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great joy in being the best Fortune-teller in town.
History: The child of a Mayor, who enjoyed hunting, William was taken on many hunting expeditions. Cursed with a spirit at a very young age, William has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and wants to open a new tavern
Ideals: Logical. Flaws: Disease, Shy. Bonds: Job, Nature. Occupation: Fortune-teller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Banded mail.
Mâku Bradley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His silver hair is styled in orderly dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: The child of southern immigrants he idolized his mother. Mâku was born on a far southern desert where he grew up under the tutelage of his mother, an expert Mercenary. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and he is a bit of a kleptomaniac
Ideals: Fighting, Athletic, Persistence. Bonds: Immigrant, Criminal record. Occupation: Mercenary
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 11000 cp.
Fargrim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears his golden hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. His divine abilities were realized during a raid on his village. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Persistence, Logical, Fighting, Gifted. Occupation: Detective
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 150 gp. Red spinel (70 gp).
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