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NPC Generator

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Advanced [show]


Veit Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his red hair. His eyes are hazel.

Personality: While he acts the brute, he is far gentler than he would appear. He also hits on women, regardless of circumstances.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and he seems to be bored by most things

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Has a crush, Family. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Veit Strakeln, Male Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 15 (+2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zepar Terror, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His wide-brimmed hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Zepar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Zepar's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Spy

Voice: American accent

Attributes [hide]

Zepar Terror, Male Tiefling Bard 8
Medium (6'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 51 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)17 (+3) 16 (+3)17 (+3)
Skills Intimidation +6, Nature +6
Senses Passive Perception 13
Languages Common, Draconic, Auran, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 1500 gp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). Silver comb with moonstones (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp).


Social Check DCs


Trag Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His tied-back hair is auburn. His eyes are likewise amber. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To pay off his debts; and he is greedy

Ideals: Athletic, Gifted. Bonds: Attractive, Rich, Debt. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Trag Atherton, Male Half-Orc Fighter 5
Medium (6'1") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)9 (-1) 16 (+3)12 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 4000 sp.


Social Check DCs


Salasar Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. He carries with him a set of warhammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His silver crest is drawn into a tight pony tail with a dagger scrunchie. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Merchant. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. He helped his mother out around the business and became quite the natural. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is currently in port desperately looking for someone to get him out; and marry his brother to traveling adventurers

Ideals: Fighting. Bonds: Job, Nature, Family, Slave. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Salasar Vangdondalor, Male Dragonborn Commoner 9
Medium (6'4") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 45 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1600 gp. Golden pearl (130 gp). Smoky quartz (20 gp). Onyx (20 gp). 1 Minor magic item.


Social Check DCs


Quarion Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of magic on his torso. He is physically well-built. He sports a long golden beard, and similarly colored long hair. He has green eyes and a yellow hat with a violet feather.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to loving parents in a slum to the south. His parents enrolled him in a Expert school at a young age so that he could practice his martial talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants a kiss; and he desires power and/or immortality

Ideals: Logical, Gifted. Bonds: Adventurer, Poor, Has a crush. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Quarion Berevan, Male Half-Elf Expert 2
Medium (5'3") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)9 (-1) 9 (-1)12 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 9
Languages Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs

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