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NPC Generator

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Frederick Mitchell, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bald on top and has large red tufts of hair around his ears. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.

History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up sai and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Flaws: Ugly, Impulsive, Insomniac. Bonds: Mentor, Nature. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Frederick Mitchell, Male Human Adept 9
Medium (5'11") Human, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 32 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears dark leathers with embroidery. His white hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He dislikes all the random violence that takes place in the north. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born several months after his father was called into army service. He married young, but lost his spouse to illithids. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and he wants nothing more than to rejoin the army

Ideals: Pacifist. Flaws: Depressed. Bonds: Attractive, Enemies, Military. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Raymond Willoughby, Male Human Paladin 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Perception +6, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1100 gp. Citrine (30 gp). Brown-green garnet (140 gp). Freshwater pearl (13 gp). Sard (30 gp).


Social Check DCs


Nadarr Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green coat over a tan low-cut shirt, and a wide-brimmed hat upon his head, and carries glaives. His rusty crest is lengthy. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Nadarr is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Immigrant, Slave. Occupation: Seamstress

Voice: Rolls R's

Attributes [hide]

Nadarr Mohradyllion, Male Dragonborn Cleric 16
Medium (6'5") Dragonborn, True Neutral (CR 16)
Armor Class 12
Hit Points 72 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)9 (-1) 12 (+1)16 (+3)
Skills Nature +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 5000 gp. Fire opal pendant on a fine gold chain (900 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (100 gp). Sapphire pendant on gold chain (2300 gp). Gold music box (3000 gp). Gold music box (3000 gp). An abacus with copper, silver and gold markers (160 gp).


Social Check DCs


Kelter Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'1". He wears tattered old clothes. His brown hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is lazy, self-centered, vain, and jealous.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he is a bit of a kleptomaniac

Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Kelter Stoutbridge, Male Halfling Expert 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Nature +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 60000 cp. Carnelian (20 gp). Lapis lazuli (5 gp). Blue quartz (5 gp).


Social Check DCs


Oblar Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports blue clothing, slightly heavier than average wear. He sports a long brown beard, and similarly colored long hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Oblar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Oblar Thorngage, Male Halfling Sorcerer 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 29 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Insight +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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