Seven In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'0" western man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy orange fur. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Justice, Fighting. Flaws: Addict, Lazy. Bonds: Adventurer. Occupation: Bellfounder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 300 gp. Violet garnet (800 gp).
Trail Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a pastel costume with the symbols of strength on his torso. His cinnamon fur has been sun bleached extensively. He has a tattooed face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and to prove his worth to the world
Flaws: Impulsive, Disease, Insomniac. Bonds: Poor, Attractive. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 19)
Armor Class 12
Hit Points 88 (19d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 11000 gp. Sapphire pendant on gold chain (2000 gp). An abacus with copper, silver and gold markers (70 gp). Sapphire pendant on gold chain (2000 gp). Brass mug with jade inlays (300 gp). Jeweled gold crown (7000 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (200 gp). Jeweled electrum ring (7000 gp). A necklace of small pink pearls (4000 gp). 1 Major magic item.
Patrick Cooper, Male Human [Permalink]
Personal [hide]
Description: This western man wears a worn and beaten armor. His clothes are grease stained in places. His white hair is long and unkept. His blue eyes peer out from beneath his top tan hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses divination through singing.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Shipwright
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 sp. Brown-green garnet (110 gp).
Darrow Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is long and brown with streaks of black, and is pulled back with small pastel clips. His beard is black, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.
History: Darrow was born the youngest of three triplets. Darrow abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: Doesn't want to be a Scribe and was forced into it by his family.
Flaws: Antagonistic, Selfish. Bonds: Family, Adventurer. Occupation: Scribe
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 26 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 9 (-1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Dwarven, Giant, Draconic
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Coral (130 gp). Bloodstone (50 gp). Pink pearl (130 gp). Red spinel (130 gp).
Umpen Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a small bristly mustache and wavy golden hair. He wears an eyepatch.
Personality: Umpen is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.
History: When he was but 8 years old his parents immigrated from the east. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and to pay off his debts
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant, Debt. Occupation: Apothecary
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 40000 cp. Rose (80 gp). Deep blue spinel (300 gp). Chrysoprase (80 gp). Deep green spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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