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Advanced [show]


Fonkin Munggen, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears just a yellow suit. With a patchy white beard and wild white hair. His fierce gray eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the south to a Guard, Fonkin learned a great deal about his mother's area of expertise. His first spouse was a Shipwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.

Motivation: He is greedy; and his relatives are trying to arrange a marriage

Flaws: Shy, Antagonistic. Bonds: Job, Family, Rich. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Fonkin Munggen, Male Gnome Adept 2
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 15
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)11 (+0) 17 (+3)10 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 80 gp.


Social Check DCs


Nuraval Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports blue clothing, slightly heavier than average wear. His black hair is lengthy and is close to two feet long. His eyes are amber and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small island village. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Fearful, Secretive, Greedy. Bonds: Nature. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Nuraval Brawnanvil, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 19 (+4)13 (+1) 17 (+3)14 (+2)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 40 gp. 1 Half-Plate.


Social Check DCs


Euron Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is well dressed, constantly wearing a black suit, violet shirt, and brown tie. His hair is red, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Joker, Philantrophist. Bonds: Attractive, Military, Family. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Euron Pain, Male Tiefling Cleric 8
Medium (5'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1200 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp). 1 Minor magic item.


Social Check DCs


Torinn Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His rusty crest is heavily combed to the right. He has a dull look in his red eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Torinn lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Engraver, but he got bored and became a Guard. He has set out to sabotage the competition.

Motivation: To pay off his debts; and further expansion of business

Ideals: Artistic. Bonds: Family, Job, Debt. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Torinn Umbyrphrael, Male Dragonborn Sorcerer 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Efferil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of luck around his neck, and a pickaxe on his belt. His hair is red and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Efferil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Efferil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Fighting, Athletic, Impeccable. Flaws: Impulsive. Bonds: Nature. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Efferil Qualanthri, Male Elf Rogue 9
Medium (4'10") Elf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +4

Possessions: 1500 gp.


Social Check DCs

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