Zaffrab Turen, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. His red hair is slicked back into a classic pompadour. His gray eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He never wears the same outfit twice, unless he absolutely has to.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal painting training, and achieved minor success. He now travels the world, in search of power and loot.
Motivation: To find somewhere to settle down; and gnomish compassion
Ideals: Artistic. Flaws: Mundane. Bonds: Poor, Slave. Occupation: Marshal
Voice: American accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item.
Miles Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple white robe with tan stripes complete with hood. His silver hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Insane, Antagonistic. Bonds: Mentor, Religious. Occupation: Server
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 14)
Armor Class 10
Hit Points 100 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 17
Languages Common, Elven, Halfling
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 4000 gp. Azurite (8 gp). Red garnet (140 gp). Golden pearl (140 gp). Freshwater pearl (8 gp). Rose (60 gp). Jet (140 gp). Golden yellow topaz (600 gp). Freshwater pearl (8 gp). Golden pearl (140 gp). Citrine (60 gp). Red spinel (140 gp). Jasper (60 gp). Sard (60 gp). Eye agate (8 gp). 1 Medium magic item.
Therai Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear black tank tops with red pants. His silver hair is matted, messy, and big. His ears are large.
Personality: He dislikes all the random violence that takes place in the east. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Therai studied abroad. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality.
Ideals: Pacifist, Joker, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Apothecary
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Gold and topaz bottle stopper cork (700 gp). Embroidered and bejeweled glove (2000 gp). Silver ewer (40 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). 1 Minor magic item. 1 Minor magic item.
Valafar Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'1". He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his hammer, and his gloved hand is found clutching a hammer. He has no hair. His eyes are white.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the east, but his parents moved at a very young age to the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.
Motivation: Money/treasure; and he is greedy
Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 7)
Armor Class 13
Hit Points 61 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. White opal (400 gp). Moonstone (60 gp).
Fallond Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He usually wears his blue robe and has his flail always slung over his shoulder. His small hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Stableman. He takes great joy in being the best Stableman in town.
History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: He feels kind of lost in life; and wants to open a new tavern
Flaws: Ugly, Depressed. Bonds: Job, Military, Rich. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Large well-done wool tapestry (200 gp). Solid gold idol (400 gp). 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!