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Advanced [show]


Bertram Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a white costume with the symbols of the sun god on his torso. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Sellsword

Voice: Spits words with contempt

Attributes [hide]

Bertram Elderberry, Male Halfling Expert 8
Small (3'3") Halfling, Neutral Good (CR 8)
Armor Class 12
Hit Points 39 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +6

Possessions: 500 gp. Alexandrite (800 gp). Rich purple corundum (500 gp). Chalcedony (20 gp). Onyx (20 gp). Chalcedony (20 gp).


Social Check DCs


Umpen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. His golden hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Unemployed father left him crippled. He has achieved small success as a Painter.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Job, Poor. Occupation: Painter

Voice: Uses sign language

Attributes [hide]

Umpen Dunben, Male Gnome Monk 8
Small (3'2") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 44 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akmen Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. His chestnut hair is heavily combed to the left. His eyes, though not visible through his cowl, are black.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Akmen took refuge in the large cave and found the beat up whip and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Akmen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Akmen Blessing, Male Tiefling Paladin 1
Medium (6'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Mehen Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He wears a colorful flower in his red crest. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Mehen Ebynichtomonis, Male Dragonborn Expert 7
Medium (6'3") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Howard Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With bright brown hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Howard lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Family, Nature, In love. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Howard Reedfellow, Male Halfling Ranger 5
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 14 (+2)18 (+4)
Skills Insight +5, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Druidic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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