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NPC Generator

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Advanced [show]


Conrad Hale, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady brown eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Conrad was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Conrad's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Conrad and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Slave. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Conrad Hale, Male Human Fighter 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. 1 Darkwood Shield.


Social Check DCs


Cockaby Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His chestnut hair, when down, is lengthy. His fierce violet eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of northern immigrants he idolized his father. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Antagonistic, Fearful. Bonds: Rich, Immigrant, Enemies. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Cockaby Ningel, Male Gnome Barbarian 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 18 (+4)10 (+0) 14 (+2)9 (-1)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Clerebold Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of lances, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a long chestnut beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Healer

Voice: Ums and uhs a lot

Attributes [hide]

Clerebold Holland, Male Half-Elf Bard 15
Medium (5'11") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 47 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)17 (+3) 13 (+1)17 (+3)
Skills Arcana +8, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin, Infernal
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164433320

Possessions: 5000 gp. An abacus with copper, silver and gold markers (60 gp). Gold dragon comb with red garnet eye (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Embroidered and bejeweled glove (4000 gp).


Social Check DCs


Duergath Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Duergath grew up listening to his mother's many stories. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants his loneliness to end

Ideals: Gifted. Bonds: Immigrant, Has a crush, Adventurer, Enemies. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Duergath Ironfist, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)17 (+3) 13 (+1)8 (-1)
Skills Deception +1, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Celestial, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 330 gp.


Social Check DCs


Zedaar Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His crest, while still mostly white, has prominent grey streaks. His eyes are red and beady.

Personality: He is irascible and easily irritated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Zedaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Zedaar's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Ugly, Antagonistic, Disease, Fearful. Bonds: Rich, Criminal record. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Zedaar Clethtinthiallor, Male Dragonborn Rogue 9
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 60 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 18 (+4)14 (+2)
Skills Insight +7, Nature +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 900 gp. Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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