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Advanced [show]


Modean Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His red hair is long and unkept. His eyes are silver.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Ugly, Terse. Bonds: Rich, Job. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Modean Flaw, Male Tiefling Warlock 8
Medium (5'8") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: Jasper (50 gp). Lapis lazuli (4 gp).


Social Check DCs


Charles Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white Stetson hat and white clothes. He has moderate length silver hair. He has blue eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Charles was raised in a hard working conservative environment. He found a children's book about a Half-Elf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Bowyer soon after.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Bonds: Job, Military, Adventurer, Family. Occupation: Bowyer

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Fasharash, Male Half-Elf Rogue 15
Medium (5'8") Half-Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 78 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Athletics +8, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +6

Possessions: 700 pp. A pair of silk slippers encrusted with tiny pearls. (150 gp). Solid gold idol (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Brass mug with jade inlays (400 gp). Jeweled gold crown (4000 gp). Solid gold idol (900 gp). Silver ewer (30 gp). Jeweled electrum ring (4000 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Solid gold idol (900 gp). A necklace of small pink pearls (6000 gp). 1 Medium magic item.


Social Check DCs


Mozfel Reid, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long golden hair is drawn into a two foot long braid. His amber eyes lackadaisically let the world flow into them.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Mortician job and began his own company from there.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Mortician

Voice: Raspy

Attributes [hide]

Mozfel Reid, Male Half-Orc Wizard 5
Medium (5'9") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 800 gp.


Social Check DCs


Uraim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He dresses like a well dressed Map Maker does. His blonde hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are brown.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Uraim Strongheart, Male Dwarf Ranger 8
Medium (4'3") Dwarf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 46 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)9 (-1) 19 (+4)11 (+0)
Skills Insight +7, Stealth +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: Rhodochrosite (13 gp). Peridot (70 gp). Amethyst (110 gp). Deep blue spinel (800 gp). Rhodochrosite (13 gp). 1 Minor magic item.


Social Check DCs


Oren Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: Oren wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the south. In his 12th year, his parents were killed by a giants raid, leaving Oren alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Poor, Enemies, Has a crush. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Oren Shelly, Male Half-Orc Ranger 5
Medium (6'9") Half-Orc, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp.


Social Check DCs

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