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NPC Generator

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Advanced [show]


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of the four houses of cards around his neck, and a club on his belt. His red fur is greasy and uncared for. His eyes are likewise copper.

Personality: Overbrimming with self-confidence, Cask isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable, Professionalism. Flaws: Ugly. Bonds: Immigrant. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Cask In the Wind, Male Tabaxi Druid 8
Medium (5'4") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 30 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)15 (+2) 10 (+0)15 (+2)
Skills Arcana +5, Stealth +6
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ernest Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a violet costume with the symbols of the four houses of cards on his torso. He is bald on top and has large chestnut tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the west. He also has developed a complete distrust of the Guard profession.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Carpenter.

Motivation: Further expansion of business.

Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Aggressive tone

Attributes [hide]

Ernest Hildenman, Male Half-Elf Adept 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Painter does. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of southern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Painter for hire.

Motivation: He would like to get married and retire; and wants a kiss

Bonds: Job, Guardian, Immigrant, Nature, Has a crush. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

Zaffrab Horcusporcus, Male Gnome Paladin 11
Small (3'3") Gnome, Neutral Good (CR 11)
Armor Class 14
Hit Points 91 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +7, Deception +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1500 gp. Hematite (14 gp). Black pearl (700 gp). Golden yellow topaz (700 gp). Malachite (14 gp). Deep green spinel (130 gp). Rose (30 gp). Hematite (14 gp). Rock crystal (30 gp). Golden yellow topaz (700 gp). Blue quartz (14 gp).


Social Check DCs


Uraim Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many blue ritualistic tattoos. He prefers to wear flannel. His long red hair reaches down to his waist. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Uraim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently gotten a pet goose that steals things from people.

Motivation: Dwarven compassion; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Fighting. Flaws: Shy, Racist. Bonds: Criminal record. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Uraim Broodfist, Male Dwarf Monk 9
Medium (4'3") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 76 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 16 (+3)10 (+0)
Skills Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Gnoll, Draconic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 100000 cp. Blue quartz (10 gp). Alexandrite (600 gp). Moss agate (10 gp). Golden yellow topaz (600 gp). Freshwater pearl (10 gp). Malachite (10 gp). Violet garnet (600 gp). Carnelian (50 gp).


Social Check DCs


Erdan Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his monstrous two handed axe. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He has hazel eyes and a grey hat with a yellow feather.

Personality: Erdan wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Erdan was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Disciplined. Bonds: Slave, Military, Attractive. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Erdan Sylvaranth, Male Half-Elf Cleric 1
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp.


Social Check DCs

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