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Advanced [show]


Shifting Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears light armors faded through time and improper care. His clothes are grease stained in places. His black fur is braided into rings. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north his family was never financially stable. Shifting was born on a far northern island where he grew up under the tutelage of his mother, an expert Bather. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly. Bonds: Poor, Immigrant, Religious. Occupation: Bather

Voice: Speaks through clenched teeth

Attributes [hide]

Shifting Of Spirit, Male Tabaxi Bard 3
Medium (6'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Rangrim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His black hair is smooth and relatively long. His ears are large.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rangrim took refuge in the ruined castle and found the beat up whip and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud; and money/treasure

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Rangrim Holderhek, Male Dwarf Commoner 12
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 81 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 18 (+4)18 (+4) 10 (+0)9 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Goblin, Infernal, Gnoll
Attacks Melee +9 / 3d10+5, Ranged +4 / 3d10+0, Grapple +5

Possessions: 4000 gp.


Social Check DCs


Jak Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Jak is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by goblins. Jak was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Jak Wiseacre, Male Halfling Aristocrat 16
Small (2'10") Halfling, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 78 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Insight +6, Medicine +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3

Possessions: 1000 gp. Onyx (70 gp). Deep blue spinel (1000 gp). Iolite (70 gp). Onyx (70 gp). Azurite (7 gp). Rose (70 gp). White opal (1300 gp). Carnelian (70 gp). Lapis lazuli (7 gp). Eye agate (7 gp). Iolite (70 gp). Deep blue spinel (1000 gp). Obsidian (7 gp). 1 Medium magic item.


Social Check DCs


Rimple Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports grey clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in a small island village. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Impeccable. Bonds: Poor, Attractive, Criminal record, Nature. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Rimple Daergel, Male Gnome Paladin 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 cp.


Social Check DCs


Pelt Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. He has moderate length gray fur. His copper eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Interpreter father left him crippled. He now travels the world, in search of power and loot.

Motivation: He has a crush on the local Interpreter; and wants his loneliness to end

Flaws: Shy, Disease. Bonds: Adventurer, Has a crush. Occupation: Junk Dealer

Voice: Hissing voice

Attributes [hide]

Pelt Fang, Male Tabaxi Adept 7
Medium (6'6") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 14 (+2)17 (+3)
Skills Athletics +4, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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