Nuraval Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His white hair is greying along the sides and has receded to reveal a widow's peak. This gray eyed northerner is not easily forgotten.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a logical person and will generally grow upset if things defy logic and science.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.
Motivation: Wishes to resurrect an old love; and he has money and likes to spend it
Ideals: Logical, Gifted. Bonds: Criminal record, Rich, In love. Occupation: Bounty Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Ahrim Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear pastel pants and tee shirts. He has a moderate pudge and is not very fit. His hair is purple and curly. His fierce black eyes like to dwell on things.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He has a small toy that he constantly fidgets with.
History: He got into the Beggar business at a young age. In his 11th year, his parents were killed by a dire rats raid, leaving Ahrim alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 5 years.
Motivation: Further expansion of business; and his relatives are trying to arrange a marriage
Flaws: Racist, Addict. Bonds: Job, Enemies, Family. Occupation: Beggar
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 8)
Armor Class 14
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 800 gp. 1 Minor magic item.
Nithther Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a violet tunic with green highlights, and long grey pants that bunch up around his shoes. His red crest is heavily combed to the right. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in a small plains village. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Nithther's homeland. Nithther decided to take the middle way and become a bodyguard. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Adventurer, Nature, Immigrant. Occupation: Shoemaker
Voice: Squeaky
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 70 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: Aquamarine (300 gp). Emerald (500 gp). Red spinel (100 gp). Moss agate (6 gp). Banded agate (6 gp). Banded agate (6 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item.
Oskar Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a dull look in his hazel eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich northern family. Like his father and his sister before him, after school he went straight into learning to become a Scribe. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Justice, Opinionated. Bonds: Rich, Job, Family. Occupation: Scribe
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 360 gp.
Naal Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He typically wears brown cloth garments or leather armor. His red hair is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.
History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is content.
Ideals: Pacifist. Flaws: Shy, Racist. Bonds: Mentor. Occupation: Adventurer
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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