Kassoon
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Advanced [show]


Uraim Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears dark leathers with embroidery, marred by beers. With a patchy blonde beard and wild blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Uraim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Bricklayer

Voice: Posh accent

Attributes [hide]

Uraim Rubyeye, Male Dwarf Druid 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Persuasion +1, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 110 gp.


Social Check DCs


Fonkin Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large white mantle and cape that has been intricately interwoven into his blue robe. His golden hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: Fonkin is depressed about a lot of things. He tends to be a nihilist. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the west, but his parents moved at a very young age to the east. Fonkin was born on a far western plains where he grew up under the tutelage of his mother, an expert Painter. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's looking for his big break

Flaws: Depressed. Bonds: Attractive, Adventurer, Criminal record, Immigrant. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Fonkin Timbers, Male Gnome Expert 6
Small (3'8") Gnome, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 48 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)14 (+2) 11 (+0)11 (+0)
Skills Arcana +5, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Ghesh Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his red crest down. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Rich, Adventurer. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Ghesh Zzzxaaxthroth, Male Dragonborn Sorcerer 6
Medium (6'3") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 40000 cp.


Social Check DCs


River Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Blacksmith. He has no fur. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to open a new tavern.

Flaws: Ugly. Bonds: Job, Family, Criminal record. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

River Peak, Male Tabaxi Bard 6
Medium (6'6") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Birkenhead, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His golden hair is heavily combed to the left. This green eyed southerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Disease, Insane. Bonds: Immigrant, Criminal record. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aldous Birkenhead, Male Human Adept 11
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 79 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Insight +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 2300 gp.


Social Check DCs

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