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Advanced [show]


Adrik Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. He wears a colorful flower in his black hair. He has green eyes and a grey hat with a black feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south to a Spice Merchant, Adrik learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered south to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Entrepeneur. Flaws: PTSD. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Adrik Strongheart, Male Dwarf Rogue 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)18 (+4) 16 (+3)10 (+0)
Skills Intimidation +2, Religion +6
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Auran, Celestial, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp. Banded agate (8 gp).


Social Check DCs


Quarion Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time, marred by teas. His tied-back hair is black. His blue eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and to reunite with his absent father

Flaws: Ugly. Bonds: Job, Military, Adventurer, Family. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Quarion Meliamne, Male Half-Elf Bard 7
Medium (5'9") Half-Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp.


Social Check DCs


Kyle Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his golden hair down. His green eyes peer out from beneath his feathered brown hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He struck the Map Maker job and began his own company from there.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Passionate, Philantrophist. Bonds: Slave, Job, Adventurer. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

Kyle Thackeray, Male Human Warrior 11
Medium (5'5") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 82 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 17 (+3)9 (-1)
Skills Athletics +5, Performance +3
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +3

Possessions: 1200 gp. Jet (150 gp). Red garnet (150 gp). Freshwater pearl (14 gp). Rock crystal (20 gp). Azurite (14 gp). Banded agate (14 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Gimurt Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy silver hair. His thin eyebrows rest above his beady gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His arcane abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Gimurt Daraln, Male Dwarf Expert 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 160 gp. Carnelian (30 gp). Aquamarine (300 gp). Lapis lazuli (12 gp).


Social Check DCs


Ulfgar Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His amber eyes lackadaisically let the world flow into them.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He has worked as a Beggar like his mother before him.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Beggar

Voice: American accent

Attributes [hide]

Ulfgar Frostbeard, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)11 (+0) 15 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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