Bhevek Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his brown hair in a pixie cut. His eyes are a pleasant amber.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. Bhevek abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants revenge against drow
Flaws: Shy, Secretive, Disease. Bonds: Adventurer, Enemies. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 8)
Armor Class 13
Hit Points 41 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1000 gp.
Ghesh Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" western man, he wears professional attire. His white crest, when down, is lengthy. His eyes are likewise gold.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Slave Trader for the past few years.
Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and expand his business
Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Attractive, Job. Occupation: Slave Trader
Voice: Posh accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 100 gp.
Pikar High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath his clothing is a huge mess of scar tissue. His golden hair, when down, is lengthy. He wears a mask on his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.
History: Pikar was born the youngest of three triplets. After coming to the age of reason, Pikar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a sculptor and was forced into it by his family
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Slave, Family. Occupation: Sculptor
Voice: Pronounces O like U
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Tricking In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a simple black robe with brown stripes complete with hood. He wears his yellow fur down. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the south to a Fisher, Tricking learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered south to less war torn lands. After a long history of fighting, Tricking and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Poor, Job. Occupation: Fisher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 9)
Armor Class 14
Hit Points 49 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krimmon Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This western man is wearing colorful clothing, dressed as a Farmer. His clothes are grease stained in places. His hair is cut close to his head. He has brown eyes and a grey hat with a white feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Further he is a bit of a stoner and is frequently out of it.
History: Krimmon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the south was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and obtaining odd cultural halfling artifacts is his passion
Flaws: Antagonistic, Addict. Bonds: Poor, Immigrant, Adventurer, Criminal record. Occupation: Farmer
Voice: Breathy voice
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1000 cp. Brown-green garnet (150 gp). 1 Masterwork Common Melee.
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