Anverth Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. He keeps his silver hair in a pixie cut. He has several tiny sapphire earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When he was but 5 years old his parents immigrated from the west. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.
Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Bounty Hunter
Voice: Sore throat, cough
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Sweet Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports black clothing, slightly heavier than average wear. His beige fur is braided into rings. He has gleaming, smiling yellow eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his poetry dream.
Motivation: Regain custody of his daughter; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Rich, Family. Occupation: Barber
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 40 pp.
Cory Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. His silver hair and beard is wavy and long. He has a dull look in his green eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Navigator and occasionally as a mercenary.
Motivation: Further expansion of business; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Disease, Lazy, Greedy. Bonds: Rich, Adventurer, Job. Occupation: Navigator
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1000 gp.
Borun Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears grey leather gloves, a grey jacket, and tight pants. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the west to a Farmer, Borun learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting. Bonds: Attractive, Nature, Job, Family. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp. Amber (50 gp).
Jocelyn Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears an entirely yellow suit with black socks and a vest with buckled shoes. He has red hair. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Bricklayer profession.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Blacksmith and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly. Bonds: Job, Rich, Adventurer, Criminal record. Occupation: Blacksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Moss agate (4 gp). Alexandrite (1400 gp). Hematite (4 gp).
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