Namfoodle Nackle, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a blue collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His white hair is lengthy and is close to two feet long. He is baby faced.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his father.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down
Ideals: Opinionated, Entrepeneur, Fighting. Flaws: Ugly, Mundane. Occupation: Armorer
Voice: Eastern European accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Kilvar Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown tunic with green highlights, and long tan pants that bunch up around his shoes. His chestnut hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He became a Brewer soon after.
Motivation: He feels threatened by others; and wants to open a new tavern
Flaws: Fearful. Bonds: Criminal record, In love, Poor, Job. Occupation: Brewer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 75 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 8000 sp.
Fargrim Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He wears a simple brown robe with yellow stripes complete with hood. He wears his blonde hair up. He wears a mask on his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Fargrim managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has a crush on the local Shepherd; and he has decided he is irredeemable
Ideals: Joker. Flaws: Shy. Bonds: Rich, Criminal record, Has a crush. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5
Possessions: 800 gp.
Krusk Kendall, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a grey suit. He sports a flattop hair cut. His green eyes are slightly larger than normal.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He plays an instrument quite well.
History: He was born several months after his father was called into army service. Through the years after Krusk was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Krusk's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the west
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Greedy. Bonds: Military. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 30 pp.
Gilthur Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. His white hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.
History: A powerful necromancer made him what he is. A few years later when the north was not economically sound they moved to his current location. He has dedicated himself to building a better trade route.
Motivation: Marry his brother to traveling adventurers; and obtaining odd cultural dwarven artifacts is his passion
Bonds: Attractive, Family, Adventurer, Mentor, Immigrant. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Ignan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork Light steel shield.
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