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Advanced [show]


Bertram Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He likes to wear black tank tops with brown pants. He keeps his golden hair in a pixie cut. His violet eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Professionalism, Logical. Flaws: Ugly, Insane. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Tealeaf, Male Halfling Expert 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)9 (-1) 15 (+2)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp. Moonstone (30 gp).


Social Check DCs


Aura In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tight fitting red shirt and pants. His yellow fur is thinning but still full. His half smiles and green eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Aura was born in the west. At a young age he loved to build and create. He worked as a nervous Stylist and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Further expansion of business; and to find somewhere to settle down

Ideals: Persistence. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

Aura In the Wind, Male Tabaxi Monk 6
Medium (5'6") Tabaxi, True Neutral (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Insight +4, Investigation +6
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Ignan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 60000 cp. Obsidian (7 gp). Golden yellow topaz (1300 gp). Rose (20 gp). 1 Minor magic item.


Social Check DCs


Hunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His white hair is long and unkept. His eyes are amber and catlike.

Personality: He has a massive crush on the younger sibling of the Farmer who has hired him part-time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Farmer. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and to reunite with his old friends

Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich, Job. Occupation: Farmer

Voice: Uses lots of figures of speech

Attributes [hide]

Hunter Eastoft, Male Human Commoner 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 13 (+1)18 (+4)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 gp.


Social Check DCs


Cimer Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. His hair is short and dark red. His silver eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Cimer took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Rich, Religious. Occupation: Sailor

Voice: French accent

Attributes [hide]

Cimer Mystery, Male Tiefling Adept 7
Medium (5'5") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)18 (+4) 13 (+1)14 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Terran, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 700 gp.


Social Check DCs


Bundrigo Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears baggy tan pantaloons and a pastel scarf. Beneath his clothing is a huge mess of scar tissue. His red hair, when down, is lengthy. This violet eyed southerner is not easily forgotten.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Bundrigo lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and he is currently in port desperately looking for someone to get him out

Flaws: Racist. Bonds: Slave, Attractive, Family, Mentor. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Bundrigo Jamjar, Male Halfling Fighter 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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