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Advanced [show]


Ethereal Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear black clothing when he does not wear armor. His fur, while still mostly lavender, has prominent grey streaks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is a Lycanthrope in disguise. Through the years after Ethereal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Ethereal's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and tabaxi compassion

Ideals: Logical. Flaws: Antagonistic, Racist. Bonds: Religious, Adventurer. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ethereal Grass, Male Tabaxi Cleric 8
Medium (5'7") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 17 (+3)19 (+4)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 200 gp. Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs


Kilvar Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is well dressed, but even with his fine clothing he looks run-down. His silver hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Baker but believes his peers are too gung-ho.

History: Gifted from a young age, Kilvar studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is currently in port desperately looking for someone to get him out

Ideals: Pacifist, Gifted. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Kilvar Battlehammer, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)16 (+3) 8 (-1)7 (-2)
Skills Deception +0, Investigation +5
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Aquan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. His orange fur is knotted and matted. He has several tiny topaz earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Kite lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Optimist, Artistic. Bonds: Attractive, Rich, Family. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Kite In the Wind, Male Tabaxi Wizard 3
Medium (6'0") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Gunter Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He is generally shirtless and showing off his tattooed chest. He has done his best to style his blonde hair to look like a famous performer. He wears an eyepatch.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Job, Family. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Gunter Morris, Male Half-Elf Monk 5
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 13 (+1)9 (-1) 17 (+3)17 (+3)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 800 gp. Star rose quartz (80 gp). Black opal (400 gp). Chalcedony (80 gp).


Social Check DCs


Aldous Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a black coat over a tan low-cut shirt, and a broad hat upon his head. He is an epitome of beauty. His black hair, when down, is lengthy. He has blue eyes.

Personality: Confrontational and typically high on some drug or another. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 8 years old his parents immigrated from the north. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.

Motivation: To get a good night's sleep; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Nature, Immigrant. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Aldous Durkin, Male Half-Elf Expert 8
Medium (5'9") Half-Elf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)17 (+3) 10 (+0)16 (+3)
Skills Animal Handling +3, History +6
Senses Passive Perception 10
Languages Common, Elven, Celestial, Terran, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Moss agate (8 gp). Tiger eye turquoise (8 gp). Moonstone (50 gp). Sard (50 gp). Moss agate (8 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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