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NPC Generator

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Advanced [show]


Thervan Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a black and tan robe with the hood down. He sports a long chestnut beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Thervan embodies much of what other species detest in the Elves. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Thervan grew up listening to his father's many stories. He has had some formal painting training, and achieved minor success. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Artistic, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Thervan Sylvaranth, Male Elf Paladin 6
Medium (5'1") Elf, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)13 (+1) 11 (+0)12 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His tied-back hair is white. His brown unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Half-Elves. He has a small toy that he constantly fidgets with.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raymond took refuge in the old dungeon and found the beat up scythe and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to have a good time and be beloved; and he's repulsed by the pc

Flaws: Disease, Antagonistic, Addict. Bonds: Attractive, Nature. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Raymond Teinithra, Male Half-Elf Wizard 8
Medium (5'2") Half-Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 43 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)13 (+1) 17 (+3)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 9000 sp. A silver and pearl hairclip (60 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Dagger Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears tattered old clothes, he is not a threatening figure. He wears a deerstalker hat to cover his moderate length black fur. He has hazel eyes and a green hat with a blue feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Racist. Bonds: Rich. Occupation: Stylist

Voice: Sounds elderly

Attributes [hide]

Dagger Paws, Male Tabaxi Adept 15
Medium (6'3") Tabaxi, Neutral Good (CR 15)
Armor Class 15
Hit Points 85 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 15 (+2)9 (-1) 18 (+4)15 (+2)
Skills Insight +9, Survival +9
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +10 / 4d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333320

Possessions: 4000 gp. Zircon (20 gp). Smoky quartz (20 gp). Rhodochrosite (11 gp). Obsidian (11 gp). Lapis lazuli (11 gp). White pearl (60 gp). Onyx (20 gp). Coral (60 gp). Deep blue spinel (1100 gp). Aquamarine (1100 gp). Pink diamond (3000 gp). Red garnet (60 gp). Smoky quartz (20 gp). Aquamarine (1100 gp). Chalcedony (20 gp). Aquamarine (1100 gp). 1 Medium magic item.


Social Check DCs


Qemuel Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. He has styled his black hair well, parting it to the left. His eyes are silver and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: He was born in the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Shy. Bonds: Poor, Military, Immigrant. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Qemuel Elusive, Male Tiefling Druid 1
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 sp. 2 Alchemist’s fire.


Social Check DCs


Gilbert Enfield, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a brown shirt with thin white vertical stripes and green pants. His whole body is exceptionally muscular. With a patchy auburn beard and wild auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the east. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gilbert took refuge in the large cave and found the beat up mace and armor he uses now. He left for the east, certain he would find work there.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Pacifist, Justice. Flaws: Insomniac. Bonds: Immigrant, Nature. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Gilbert Enfield, Male Human Wizard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 600 gp. 3 Thunderstones. 7 Acid flasks. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs

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