Lance Asheton, Male Human [Permalink]
Personal [hide]
Description: He typically wears yellow cloth garments or leather armor. He wears a colorful flower in his golden hair. His blue eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a desert tribe. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Lance's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature, Family. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Red-brown spinel (70 gp). 1 Darkwood Shield.
Trey Gladstone, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. His auburn hair is thinning but still full. His eyes are blue and beady.
Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Trey and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Flaws: Ugly, Hedonist, Forgetful, Antagonistic, PTSD. Bonds: Adventurer. Occupation: Servant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Chain shirt.
Miles Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a custom-built plate barding that's adorned with green lining and desert motifs. His silver hair is slicked back into a classic pompadour. His eyes are likewise violet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Athletic. Flaws: Mundane. Bonds: Family, Nature, Enemies. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 5000 sp. Aquamarine (400 gp).
Felgrat Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He very much looks the part of a Seamstress. He has dyed his greying brown hair a little too much giving a sharp brown color. He has green eyes.
Personality: He is irascible and easily irritated. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Seamstress like his father before him.
Motivation: Sabotage a competitor.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Nature. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
Possessions: 5000 sp. Obsidian (6 gp).
Kelter Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. With bright auburn hair and a scraggly beard. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich southern family. Through the years after Kelter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Kelter's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Extrovert. Flaws: Addict, Shy, Antagonistic. Bonds: Rich. Occupation: Guard
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 22 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Celestial, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item.
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