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NPC Generator

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Advanced [show]


Fivin Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears black cloth garments or leather armor. He has a white handlebar mustache and slicked back white hair. His eyes, though not visible through his cowl, are violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Fivin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Fivin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Athletic, Disciplined. Bonds: Adventurer, Poor, Nature. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Fivin Cithreth, Male Elf Aristocrat 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ahrim Weary, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He dresses like a well dressed Fisher does. His black hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Fisher. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ahrim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: A deep hatred of goblins; and he loathes his own lifestyle

Flaws: Depressed. Bonds: Job, Attractive, Enemies, Immigrant. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Ahrim Weary, Male Tiefling Monk 1
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 110 gp.


Social Check DCs


Bucklal Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight white one piece outfit complete with pants, hood, and a cape. He wears a wide-brimmed hat to cover his moderate length red hair. His eyes are violet and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. His father took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Joker, Pacifist, Fighting. Flaws: Mundane. Bonds: Nature. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Bucklal Shadowquick, Male Halfling Druid 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)15 (+2) 15 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 350 gp. 1 Half-Plate.


Social Check DCs


Hamil Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of magic on his torso, and he perpetually has his shortbow ready. His auburn hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small plains village. Hamil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Hamil Silvereyes, Male Halfling Bard 14
Small (3'4") Halfling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 42 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 5000 gp. Violet garnet (1600 gp). Chrysoprase (30 gp). Silver pearl (120 gp). Freshwater pearl (12 gp). Red spinel (120 gp). Hematite (12 gp). Golden yellow topaz (1600 gp). Zircon (30 gp). White pearl (120 gp). Eye agate (12 gp). Black opal (1200 gp). 1 Medium magic item.


Social Check DCs


Arjhan Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his copper crest in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He is very quiet and rarely speaks above a whisper. He never wears the same outfit twice, unless he absolutely has to.

History: From birth he was tutored by a cruel and relentless mentor. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Mentor, Criminal record. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Arjhan Fharngnarthnost, Male Dragonborn Barbarian 6
Medium (6'6") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +8 / 2d6+5, Ranged +5 / 2d6+2, Grapple +5

Possessions: 400 gp. Carnelian (60 gp). Deep blue spinel (500 gp). Deep blue spinel (500 gp). Amber (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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