Balam Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a white shirt with thin black vertical stripes and grey pants. His whole body is exceptionally muscular. He has no hair. His fierce silver eyes like to dwell on things.
Personality: He has a massive crush on the younger sibling of the Baker who has hired him part-time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His mother raised him in a mountain cabin. He worked as a nervous Baker and found it very stressful. He has set out to sabotage the competition.
Motivation: He's in love.
Flaws: Ugly. Bonds: Immigrant, Has a crush, Job, Nature. Occupation: Baker
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 103 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Druidic
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Gold and topaz bottle stopper cork (1000 gp). Gold music box (1000 gp). Gold and topaz bottle stopper cork (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Gold dragon comb with red garnet eye (1000 gp). Gold and topaz bottle stopper cork (1000 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (1100 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Black velvet mask with numerous citrines (80 gp). Gold music box (1000 gp). A roughly beaten golden orb (80 gp).
Pelaios Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: He wears baggy tan pantaloons and a grey scarf. He is physically well-built. His hair is purple, silky, and of moderate length. His eyes, though not visible through his cowl, are white.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a very good compulsive liar and kleptomaniac.
History: Pelaios was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: Find a way to reverse the transformation of his sister.
Bonds: Attractive, Family, Criminal record, Poor, Adventurer. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 280 gp.
Great Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a yellow vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He carries with him a set of pickaxes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his lavender fur up. His thin eyebrows rest above his beady blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: Gifted from a young age, Great studied abroad. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 8 (-1) | 18 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Dwarven, Auran
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 5000 sp.
Aramil Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His golden hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Insane, Secretive, Fearful. Bonds: Attractive, Nature. Occupation: Actor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Infernal, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp. 1 Masterwork Uncommon Weapon.
Foxilon Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He usually wears his red robe and has his pickaxe always slung over his shoulder. He carries with him a set of pickaxes on his belt, each one with a amethyst on the hilt. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Foxilon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Foxilon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Fighting, Joker. Flaws: Insomniac, Antagonistic, Mundane. Occupation: Tanner
Voice: Whispers
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1000 gp. Golden yellow topaz (500 gp). Red-brown spinel (60 gp). 1 Minor magic item. 1 Minor magic item.
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