Maagog Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his black crest to look like a famous performer. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.
History: Maagog was born in the south. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Gifted, Persistence. Flaws: Terse. Bonds: Rich. Occupation: Stableman
Voice: Timid voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Orc, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +5
Possessions: 2300 sp. A miniature golden chest with tiny emeralds lining the top (110 gp).
Hork Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears many layers of old clothing at all times. His chestnut hair is cut short. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a criminal king-pin and mafia family A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Debt. Occupation: Bricklayer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp.
Right-Handed Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'6", this man is dressed in earthy colors with a yellow and grey handkerchief worn on his right side. His red fur is heavily combed to the right. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Right-Handed is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Right-Handed was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Doctor and was forced into it by his family; and to share knowledge with the world
Ideals: Optimist, Persistence, Entrepeneur, Logical. Bonds: Attractive, Family. Occupation: Doctor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 14000 cp. 1 Minor magic item.
Gunter Stanford, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His red hair is slicked back into a classic pompadour. His amber eyes peer out from beneath his Stetson brown hat.
Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Religious. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Gnome, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 90 gp. 1 Silk rope.
Seven Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large green mantle and cape that has been intricately interwoven into his pastel robe. His brown fur is braided into rings. His green eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.
History: Seven lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Seven was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Seven's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his brother's freedom.
Motivation: A need for knowledge about a nearby landmark; and marry his brother to traveling adventurers
Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Weaver
Voice: Nasally tone
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 49 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 2100 gp. Carnelian (30 gp).
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