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Advanced [show]


Andram Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his kukri. His hair is black, silky, and of moderate length. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Sailor business at a young age. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Sailor soon after.

Motivation: He is unsatisfied with his job.

Flaws: Shy, Fearful. Bonds: Attractive, Job. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Andram Principle, Male Tiefling Sorcerer 1
Medium (6'7") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)14 (+2) 10 (+0)16 (+3)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5000 cp.


Social Check DCs


Dimble Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Military. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Dimble Murnig, Male Gnome Bard 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Two Llamas In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears black painted combat armor at almost all times. His left hand appears badly burned and disfigured. He has moderate length white fur. His eyes, though not visible through his cowl, are hazel.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is afraid of women and trembles around them

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Tabaxi compassion.

Ideals: Opinionated. Flaws: Shy. Bonds: Mentor. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Two Llamas In the Storm, Male Tabaxi Paladin 9
Medium (5'10") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 65 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Bloodstone (50 gp). Jade (60 gp). Golden pearl (60 gp).


Social Check DCs


Hogar Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His long golden hair reaches down to his waist. His eyes are brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He feeds upon the attention of others.

History: Sold as a small child to a wizard, Hogar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: To protect his home; and to clean up the streets

Flaws: Depressed. Bonds: Attractive, Mentor, Job, Guardian. Occupation: Bounty Hunter

Voice: Strong lisp

Attributes [hide]

Hogar Kelsey, Male Half-Orc Druid 1
Medium (6'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp.


Social Check DCs


Drogo Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright white hair and a scraggly beard. His hazel eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now owns his own business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Ugly, Hedonist. Bonds: Poor, Criminal record, Job. Occupation: Banker

Voice: Farmer accent

Attributes [hide]

Drogo Wordsworth, Male Human Fighter 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Banded mail.


Social Check DCs

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