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NPC Generator

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Advanced [show]


Adran Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His auburn hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: Adran is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adran took refuge in the ruined castle and found the beat up flail and armor he uses now. He has achieved small success as a Performer.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Impeccable. Bonds: Adventurer, Nature, Job. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Adran Teinithra, Male Elf Ranger 5
Medium (5'0") Elf, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Draconic, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp.


Social Check DCs


Rael Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Rael was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is terrified, and will act out of fear; and he is content

Flaws: Mundane, Fearful. Bonds: Rich, Military. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Rael Arnuanna, Male Elf Expert 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Blue quartz (9 gp). Amber (100 gp).


Social Check DCs


Pijjirik Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His copper crest, when down, is lengthy. He has several tiny opal earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Pijjirik was left his father's suit of armor and trained in its use and care. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and wants his loneliness to end

Ideals: Disciplined. Bonds: Attractive, Rich, Has a crush, Military. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Pijjirik Ebynichtomonis, Male Dragonborn Aristocrat 3
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Leaf Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man wears a green armored body suit, with a simple white line shooting up and back down. His clothes are grease stained in places. His fur is short and red. His eyes are a pleasant hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He left for the west, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Leaf Grass, Male Tabaxi Bard 10
Medium (6'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 61 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1600 gp. Gold and topaz bottle stopper cork (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Lorm Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black and curly. His half smiles and violet eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to work out more often

Ideals: Athletic, Justice, Gifted. Bonds: Poor, Attractive. Occupation: Seamstress

Voice: Spanish accent

Attributes [hide]

Lorm Dalton, Male Half-Orc Fighter 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 13 (+1)10 (+0) 8 (-1)14 (+2)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +6 / 2d8+3, Grapple +5

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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