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Advanced [show]


Norman Budd, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his red hair down. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Norman hails from a village terrorized by giants. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Expand his business; and to reunite with his old friends

Flaws: Fearful. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Norman Budd, Male Human Druid 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Fenriz Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of shortspears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly red, has prominent grey streaks. His eyes are silver.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Fenriz lived on a farm with his father, near the main road leading to a nearby town. Fenriz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To settle down with his crush; and find a way to reverse the transformation of his brother

Ideals: Fighting. Bonds: Attractive, Has a crush, Adventurer, Family. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Fenriz Charisma, Male Tiefling Expert 4
Medium (6'9") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)16 (+3) 12 (+1)16 (+3)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 40000 sp. Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Kellen Offund, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey costume with the symbols of the four houses of cards on his torso. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 18th year, his parents were killed by a giants raid, leaving Kellen alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Athletic, Joker. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Kellen Offund, Male Gnome Warrior 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 15
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)14 (+2) 9 (-1)17 (+3)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Infernal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Argran Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. He has done his best to style his silver hair to look like a famous performer. His skin is flawless and his green eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Argran enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Argran hails from a village terrorized by dire rats. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Enemies. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Argran Brandon, Male Half-Orc Monk 7
Medium (6'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)6 (-2) 11 (+0)11 (+0)
Skills Intimidation +3, Religion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1000 gp. Moss agate (14 gp). Red spinel (50 gp).


Social Check DCs


Norman Haley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). His silver hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Norman studied abroad. His first spouse was a Locksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.

Motivation: An old rival family wants him found; and doesn't want to be a fletcher and was forced into it by his family

Ideals: Optimist, Philantrophist, Gifted. Bonds: Attractive, Family. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Norman Haley, Male Human Barbarian 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 gp.


Social Check DCs

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