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NPC Generator

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Advanced [show]


Thar Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is well dressed, constantly wearing a white suit, brown shirt, and green tie. His golden hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thar is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Thar Kitchur, Male Half-Orc Monk 16
Medium (6'9") Half-Orc, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 90 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +9 / 4d10+4, Ranged +8 / 4d10+3, Grapple +4

Possessions: 3000 gp. Solid gold idol (400 gp). Fire opal pendant on a fine gold chain (400 gp). Jeweled electrum ring (7000 gp). Golden circlet with four aquamarines (3000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An abacus with copper, silver and gold markers (110 gp). Gold and topaz bottle stopper cork (1500 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (1500 gp). Jeweled gold crown (7000 gp). Large well-done wool tapestry (600 gp). A roughly beaten golden orb (110 gp). Large well-done wool tapestry (600 gp). Carved bone or ivory statuette (20 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Adrex Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses in yellow turtlenecks beneath a grey coat with pastel slacks. Beneath his clothing is a huge mess of scar tissue. His rusty crest is drawn into a tight pony tail with a skull scrunchie. His gold unseeing eyes seem to look past you.

Personality: This man loves singing and to teach people singing more than just about anything. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Dyer father left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Artistic, Logical, Fighting. Flaws: Disease. Bonds: Slave. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Adrex Gygazzylyshrift, Male Dragonborn Monk 5
Medium (6'7") Dragonborn, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 17 (+3)11 (+0)
Skills Animal Handling +6, Religion +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Banded agate (9 gp). Chrysoprase (20 gp). Chalcedony (20 gp).


Social Check DCs


Moon Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red fur is lengthy and is close to two feet long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Moon lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school to support his sick mother, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Marry his sister to traveling adventurers.

Ideals: Logical. Flaws: Addict. Bonds: Attractive, Slave, Family. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Moon Timber, Male Tabaxi Bard 2
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 15
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 210 gp. 1 Magnifying glass.


Social Check DCs


Pelt Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is bristling with hidden weapons, mostly spears and swords. He sports a flattop fur cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Money/treasure.

Ideals: Joker, Logical. Bonds: Criminal record, Rich, Slave. Occupation: Ploughman

Voice: Smooth and feminine

Attributes [hide]

Pelt Mist, Male Tabaxi Sorcerer 14
Medium (5'0") Tabaxi, True Neutral (CR 14)
Armor Class 14
Hit Points 77 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Athletics +8, Deception +6
Senses Passive Perception 11
Languages Common, Terran, Goblin, Undercommon
Attacks Melee +8 / 4d6+3, Ranged +9 / 4d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666665

Possessions: 900 pp. Onyx (60 gp). Jade (150 gp). Black pearl (1000 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beloril Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Shoemaker. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Beloril embodies much of what other species detest in the Dwarves. He is lazy, self-centered, vain, and jealous.

History: He is a Slaad in disguise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality.

Flaws: Antagonistic, Selfish. Bonds: Job, Adventurer, Family. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Beloril Daerdahk, Male Dwarf Adept 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 74 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Arcana +7, Investigation +7
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnome, Draconic
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 3000 gp. Malachite (12 gp). Alexandrite (1400 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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