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Simon Allerton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears just a grey suit. His white hair is knotted and matted. His eyes are a pleasant brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in nunchaku use. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Logical. Bonds: Immigrant, Poor, Enemies. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Simon Allerton, Male Human Expert 2
Medium (6'4") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4

Possessions: 260 gp.


Social Check DCs


Gunter Beitz, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. He has a very tight haircut. His eyes are a pleasant amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Adventurer, Family. Occupation: Butcher

Voice: American accent

Attributes [hide]

Gunter Beitz, Male Human Warrior 2
Medium (5'1") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 6000 cp. 1 Half-Plate.


Social Check DCs


Nirgel Respect, Male Tiefling [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His chestnut hair is kept up in a ponytail inside a feathered hat. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot resist a sob story and will often dote over anyone who has one.

History: Nirgel was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Nirgel and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and he is unsatisfied with his job

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Nirgel Respect, Male Tiefling Fighter 2
Medium (5'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 10 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1600 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Barfa Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a black handlebar mustache and slicked back black hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with lycanthropy at a very young age, Barfa has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Disease, Insomniac. Bonds: Immigrant, Rich. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Barfa Ansley, Male Half-Orc Druid 7
Medium (6'6") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)6 (-2) 9 (-1)10 (+0)
Skills Nature +1, Stealth +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Gilthur Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many red ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). His white hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are white and perfect.

Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.

History: Sold as a small child to a wizard, Gilthur was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered music. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilthur fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Artistic. Bonds: Attractive, Mentor, Slave. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Gilthur Dankil, Male Dwarf Warlock 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)17 (+3) 15 (+2)12 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 300 sp.


Social Check DCs

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