Flask Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of death around his neck, and a dagger on his belt. His white fur is slicked back into a classic pompadour. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Flask enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting. Flaws: Ugly, Secretive, Hedonist. Bonds: Slave. Occupation: Cook
Voice: Low range voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 41 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1600 gp. Banded agate (7 gp). Black pearl (300 gp). Alexandrite (300 gp).
Trym Walcott, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is slicked back into a classic pompadour. His ears are large.
Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trym lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Entrepeneur, Athletic, Impeccable. Flaws: Ugly. Bonds: Family. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
Purban Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, typically a more casual-formal manner. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To unite with his sister; and to prove his worth to the world
Ideals: Justice. Flaws: Addict, Selfish. Bonds: Attractive, Immigrant. Occupation: Fletcher
Voice: Pirate accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 11)
Armor Class 12
Hit Points 77 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 370 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Andram Flair, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He has done his best to style his blue hair to look like a famous performer. His red eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Andram studied abroad. Andram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Mayor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Vondal Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many white ritualistic tattoos. He wears a custom-built plate barding that's adorned with green lining and desert motifs. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: His tongue was cut out and he uses sign language. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To share knowledge with the world.
Ideals: Gifted, Persistence. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 8)
Armor Class 12
Hit Points 45 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 600 gp. Chrysoprase (60 gp). Moonstone (60 gp). Tiger eye turquoise (11 gp). Banded agate (11 gp).
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