Sammal Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears baggy black pantaloons and a tan scarf. His dark red hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Bellfounder, but he got bored and became a Scribe. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to meet his childhood hero; and he is terrified, and will act out of fear
Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Job, Adventurer. Occupation: Scribe
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 130 pp. Star ruby (1300 gp). Golden pearl (120 gp). Obsidian (10 gp). Pink diamond (3000 gp). Black opal (1300 gp). Tourmaline (120 gp).
Dalgal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His broad hat is riddled with cuts and holes. He has a dull look in his amber eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Dalgal was raised in a hard working conservative environment. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He then took over the family business and is one of the better Merchant for hire.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a guard again
Flaws: Ugly, Impulsive. Bonds: Job, Immigrant, Enemies. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Bulzo Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a simple brown robe with white stripes complete with hood. He wears his hair in dreadlocks. His hazel eyes are passionate and lively.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Guard.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Hedonist, Mundane. Bonds: Job, Rich. Occupation: Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 23 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 700 gp.
Sun Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a yellow shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He wears a top hat to hide his balding. His eyes, though not visible through his cowl, are green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Blacksmith in town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and to get a good night's sleep
Flaws: Ugly, Insomniac, Disease. Bonds: Job, Nature. Occupation: Blacksmith
Voice: Italian accent
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Violet garnet (700 gp).
Gilbert Westcott, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. With bright golden hair and a scraggly beard. He wears a mask on his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers
Ideals: Optimist, Logical. Bonds: Attractive, Nature, In love, Family. Occupation: Sellsword
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 45 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!