Gilthur Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He is physically well-built. His hair is auburn and curly. He has a dull look in his violet eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Gilthur was born on a far northern desert where he grew up under the tutelage of his mother, an expert Masseuse. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant. Occupation: Masseuse
Voice: French accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
Possessions: 5000 cp.
Gimurt Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown costume with the symbols of the four houses of cards on his torso. He has a long auburn beard with little hanging trinkets. His eyes, though not visible through his cowl, are violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to loving parents in a slum to the south. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Regain custody of his daughter; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Adventurer, Poor, Slave, Family. Occupation: Fletcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 55 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Celestial, Ignan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 200 gp.
Nalral Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of orcs once and for all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 10th year, his parents were killed by a orcs raid, leaving Nalral alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud
Flaws: Antagonistic, Insane. Bonds: Poor, Enemies, Military. Occupation: Dyer
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 190 gp.
Habor Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor, and carries halberds. He has no hair. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.
History: Habor hails from a village terrorized by gnolls. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in halberd use. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Habor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Fighting. Flaws: Ugly, Depressed, Impulsive. Bonds: Enemies. Occupation: Layabout
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 700 gp.
Shadow Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an entirely green suit with white socks and a vest with buckled shoes. His cinnamon fur is thinning but still full. His eyes are likewise blue. His teeth are white and perfect.
Personality: Eccentric and domineering, Shadow will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the north his family was never financially stable. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Butcher for hire.
Motivation: He'd like to take his coworkers down a peg; and to be a cook again
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Butcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 12)
Armor Class 12
Hit Points 52 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 17000 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Silver comb with moonstones (700 gp). Gold dragon comb with red garnet eye (1000 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!