Harbek Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His deerstalker hat is riddled with cuts and holes. His eyes are hazel and beady.
Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Opinionated, Joker. Flaws: Ugly. Bonds: Rich. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 114 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 20 (+5) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 300 pp. Violet garnet (1000 gp). Moonstone (30 gp). Blue quartz (11 gp). Chrysoprase (30 gp). Violet garnet (1000 gp). Sardonyx (30 gp).
Darrow Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long blonde beard, and similarly colored long hair. His fierce hazel eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Darrow embodies much of what other species detest in the Halflings. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His childhood dream was to be a Gardener, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Religious. Occupation: Barrister
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 14)
Armor Class 16
Hit Points 98 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 21 (+5) | 14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +5 / 4d6+0, Ranged +10 / 4d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 2000 gp. Aquamarine (1600 gp). Smoky quartz (40 gp). Emerald (1500 gp). Tourmaline (150 gp). Tiger eye turquoise (7 gp). Rich purple corundum (1500 gp). White pearl (150 gp). Golden yellow topaz (1600 gp). Smoky quartz (40 gp). Rock crystal (40 gp). Aquamarine (1600 gp). Freshwater pearl (7 gp). Silver pearl (150 gp). Onyx (40 gp). Brown-green garnet (150 gp). Coral (150 gp). 1 Medium magic item.
Senteq Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears bulky brown painted plate armor. He keeps his black hair in a flapper bob. He has several tiny ruby earrings on each ear.
Personality: He is mildly Gnome supremacist, though he does not identify as such. A true patriot, Senteq would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A strong sense of loyalty to Gnomish people; and he's looking for his big break
Ideals: Artistic. Flaws: Racist. Bonds: Rich, Military, Adventurer. Occupation: Painter
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Goblin, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp.
Howard Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak. He has a long black beard with little hanging trinkets. His hazel eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Jeweler
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Drogo Home, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he very much looks the part of a Ploughman. His golden hair is kept up in a ponytail inside a top hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Drogo was born with his father's beautiful face. He worked as a nervous Ploughman and found it very stressful. He's also a talented Roofer, but doesn't like to broadcast it.
Motivation: To be a Roofer again.
Ideals: Extrovert, Optimist. Bonds: Job, Attractive. Occupation: Ploughman
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Coral (50 gp).
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