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NPC Generator

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Quarion Goltorah, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Quarion was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Flaws: Impulsive. Bonds: Immigrant, Attractive, Poor, Adventurer. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Quarion Goltorah, Male Elf Aristocrat 8
Medium (4'8") Elf, Lawful Good (CR 8)
Armor Class 13
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 16 (+3)8 (-1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This man tends to wear a white poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized emerald on his right hand. His yellow fur is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Spear took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Flaws: Ugly, Terse, Addict. Bonds: Rich, Nature. Occupation: Mayor

Voice: Smoker's lung

Attributes [hide]

Spear Of Ebony, Male Tabaxi Sorcerer 15
Medium (5'5") Tabaxi, Neutral Evil (CR 15)
Armor Class 10
Hit Points 42 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Perception +5, Persuasion +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366

Possessions: 6000 gp. 1 Medium magic item.


Social Check DCs


Ernest Kensley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black coat over a red low-cut shirt, and a deerstalker hat upon his head. His black hair is knotted and matted. His half smiles and violet eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Bonds: Attractive, Job, Adventurer, Poor, Nature. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Ernest Kensley, Male Human Commoner 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. A delicate silver chain set with a tourmaline (20 gp).


Social Check DCs


Gimgen Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Dyer. He has wavy red hair. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.

History: Sold as a small child to a slaver, Gimgen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his brother before him, after school he went straight into learning to become a Dyer. He has taken up work as a Dyer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic, PTSD. Bonds: Job, Mentor. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Gimgen Helcral, Male Dwarf Bard 4
Medium (4'5") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Sark Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear blue clothing when he does not wear armor. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He plays an instrument quite well.

History: When he was but 5 years old his parents immigrated from the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Military, Guardian. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Sark Quinton, Male Half-Orc Cleric 13
Medium (5'5") Half-Orc, Neutral Good (CR 13)
Armor Class 13
Hit Points 50 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)14 (+2) 12 (+1)7 (-2)
Skills Medicine +5, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Infernal, Giant
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 2000 gp. Alexandrite (1100 gp). Aquamarine (1100 gp). Red spinel (160 gp). Red spinel (160 gp). Malachite (13 gp). Golden yellow topaz (1100 gp). Azurite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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