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NPC Generator

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Advanced [show]


Pog Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. His silver hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Sailor profession.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: Expand his business.

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Pog Boondiggles, Male Gnome Paladin 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 340 gp.


Social Check DCs


Marbas Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an entirely black suit with violet socks and a vest with buckled shoes. His chestnut hair is lengthy. His red eyes peer out from beneath his wide-brimmed black hat.

Personality: Aggressive, abrasive, and angry, Marbas embodies much of what other species detest in the Tieflings. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Marbas is combative with any and all who dare try his patience in the slightest.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Marbas took refuge in the old dungeon and found the beat up hammer and armor he uses now. He now owns his own business.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he has decided he is irredeemable

Ideals: Justice. Flaws: Antagonistic. Bonds: Nature, Job, Criminal record. Occupation: Performer

Voice: Squeaky

Attributes [hide]

Marbas Charisma, Male Tiefling Ranger 8
Medium (5'11") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Athletics +7, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp.


Social Check DCs


Alberich Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his grey robe. He is bristling with hidden weapons, mostly scythes and rapiers. He wears his hair in dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Alberich grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Fighting. Bonds: Criminal record, Adventurer. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Alberich Trueanvil, Male Dwarf Wizard 12
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 73 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)14 (+2) 16 (+3)8 (-1)
Skills Acrobatics +4, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ribbles Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears silk and lounges about seductively. His brown hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: When he was but 8 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Flaws: Cynical, Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Ribbles Daergel, Male Gnome Commoner 14
Small (3'5") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 77 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 17 (+3)14 (+2)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +5

Possessions: 2000 gp. Violet garnet (900 gp). Amethyst (50 gp). Chrysoberyl (50 gp). Red-brown spinel (50 gp). Chrysoprase (30 gp). Azurite (11 gp). Aquamarine (900 gp). Red-brown spinel (50 gp). Golden yellow topaz (900 gp). Moss agate (11 gp). Peridot (30 gp). Iolite (30 gp). 1 Medium magic item.


Social Check DCs


Ar-Kaius Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep tan leather and dull blue iron scale mail. His head has been shaved. He has hazel eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has all his life been fascinated with music.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Ar-Kaius Blakeley, Male Half-Orc Monk 3
Medium (6'4") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)8 (-1) 17 (+3)13 (+1)
Skills Arcana +1, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A silver and pearl hairclip (60 gp). 1 Simple lock. 1 Superior lock. 1 Average lock.


Social Check DCs

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