Mindartis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear grey pants and tee shirts. He wears a Stetson hat to hide his balding. His face is scarred and worn.
Personality: His tongue was cut out and he uses sign language. He enjoys reading and quiet.
History: Sold as a small child to a brothel owner, Mindartis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Logical, Gifted. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Sage
Voice: French accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 5000 cp. 1 Holy water.
Arannis Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His silver hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Tanner. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a wizard, Arannis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Painter, but he was a colossal failure. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: He's repulsed by the PC; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Slave, Job, Mentor. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 91 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Giant, Druidic
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
Possessions: 4000 gp. Aquamarine (1200 gp). White pearl (50 gp). Black pearl (1200 gp). Red spinel (50 gp). Blue star sapphire (1200 gp). Eye agate (15 gp). Deep green spinel (50 gp). Chrysoprase (70 gp). Blue quartz (15 gp). Star rose quartz (70 gp). Iolite (70 gp). Iolite (70 gp). Aquamarine (1200 gp). Sard (70 gp). Deep blue spinel (1200 gp). White pearl (50 gp). Black pearl (1200 gp). Chalcedony (70 gp). Star rose quartz (70 gp).
Qualen Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears bulky white painted plate armor. His hair is cut close to his head. His blue eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Qualen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure.
Flaws: Ugly, Disease, Depressed. Bonds: Military, Rich. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 14)
Armor Class 10
Hit Points 52 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 6000 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). A roughly beaten golden orb (180 gp). Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (180 gp). Fire opal pendant on a fine gold chain (2000 gp). A necklace of small pink pearls (1000 gp). Solid gold idol (1100 gp). Old masterpiece painting (2000 gp). A delicate brass dragon egg (30 gp). Old masterpiece painting (2000 gp). Jeweled gold crown (8000 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dworic Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He carries a battered hand crossbow and tarnished nunchaku as well. His hair is greying and his face has many wrinkles. His eyes are brown.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Dworic's homeland. Dworic decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Shy, Disease, Insomniac. Bonds: Immigrant. Occupation: Shepherd
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 110 gp.
Wymar Ainsley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, typically a more casual-formal manner. His red hair, when down, is lengthy. His eyes are green and catlike.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Knight for hire.
Motivation: He has decided he is irredeemable; and he has money and likes to spend it
Flaws: Cynical, Forgetful. Bonds: Attractive, Poor. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 90000 cp. Bloodstone (20 gp).
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