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NPC Generator

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Advanced [show]


Gennal Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a violet and white handkerchief worn on his left side. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He works hard and plays hard.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Terse, Hedonist. Bonds: Religious, Rich. Occupation: Ruler

Voice: French accent

Attributes [hide]

Gennal Amastacia, Male Elf Cleric 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Eberk Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This man is wearing a long, green, dusty cloak, and sports empty pouches on his belt. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Mason, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Justice. Flaws: Shy, Impulsive, Antagonistic. Bonds: Poor. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Eberk Fireforge, Male Dwarf Barbarian 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 113 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)10 (+0) 14 (+2)7 (-2)
Skills Performance +2, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 300 pp. Red spinel (80 gp). Rose (30 gp). Golden yellow topaz (1100 gp). Amber (80 gp). Coral (80 gp). Black pearl (1100 gp). Coral (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oren Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: An older man who tends to wear a large green jacket, he is not a threatening figure. He has a small bristly mustache and wavy chestnut hair. His brown eyes peer out from beneath his deerstalker green hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Metallic Dragon in disguise. He found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: Money/treasure; and he wants revenge against dire rats

Flaws: Cynical. Bonds: Adventurer, Enemies, Rich. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Oren Wildcloak, Male Halfling Rogue 4
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Fenriz Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a blue suit, white shirt, and black tie. His blue hair is drawn into a tight pony tail with a rose scrunchie. His red eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Doesn't want to be a Beggar and was forced into it by his family; and he has money and likes to spend it

Ideals: Athletic, Optimist. Flaws: Secretive. Bonds: Rich, Family. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Fenriz Muse, Male Tiefling Bard 10
Medium (6'6") Tiefling, Lawful Good (CR 10)
Armor Class 11
Hit Points 45 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 17 (+3)21 (+5)
Skills Athletics +6, Persuasion +9
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 600 gp. Silver comb with moonstones (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Trowbridge, Male Half-Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. He keeps his golden hair in a pixie cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to clean up the streets

Flaws: Antagonistic. Bonds: Rich, Military, Immigrant, Guardian. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Efferil Trowbridge, Male Half-Elf Ranger 5
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)8 (-1) 17 (+3)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs

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