Zepar Respect, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His hair is greying and his face has many wrinkles. His white eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: From birth he was tutored by a cruel and relentless mentor. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Disease, Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Shipwright
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 61 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +4
Possessions: 10000 sp. Black star sapphire (1200 gp). Freshwater pearl (6 gp). Rose (50 gp). Silver pearl (110 gp).
Valafar Beauty, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'3". He wears very tight pants and wife beaters, though occasionally he sports a tan coat, and his gloved hand is found clutching a scythe. He has done his best to style his silver hair to look like a famous performer. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has all his life been fascinated with writing.
History: He was born in the south, but his parents moved at a very young age to the west. His father had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his writing dream.
Motivation: To clean up the streets; and he has money and likes to spend it
Ideals: Artistic. Flaws: Addict. Bonds: Guardian, Immigrant, Rich. Occupation: Mayor
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 200 gp. 1 Masterwork Heavy steel shield. 1 Buckler.
Cloak Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black fur is thinning but still full. His half smiles and yellow eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Cloak was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his singing dream.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Athletic, Artistic. Flaws: Depressed. Bonds: Attractive. Occupation: Architect
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 17 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Celestial
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1200 gp. Blue quartz (11 gp).
Xappan Quest, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'1". He dresses like a well dressed Interpreter does, and his gloved hand is found clutching a greataxe. His white hair is smooth and relatively long. His black eyes dart from person to person.
Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.
History: He got into the Interpreter business at a young age. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He struck the Interpreter job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Racist. Bonds: Job. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 73 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +6
Possessions: 600 gp. Golden yellow topaz (900 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item.
Karg Fawcett, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears a top hat to cover his moderate length auburn hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gifted from a young age, Karg studied abroad. Karg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To protect his home; and he desires power and/or immortality
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Adventurer, Guardian. Occupation: Fortune-teller
Voice: American accent
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1000 gp. Star ruby (1300 gp). Violet garnet (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
