Brottor Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Adventurer. He has a penchant for wearing a ring with an oversized jet on his left hand. His Stetson hat is riddled with cuts and holes. His hazel eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and money/treasure
Flaws: Ugly, Sensitive, Antagonistic, Disease. Bonds: Rich, Mentor. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 40000 cp.
Dayereth Osav, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is dressed in a clean brown cloak covering his clean studded leather. His silver hair is singed and shortened. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the east to a Miner, Dayereth learned a great deal about his father's area of expertise. Cursed with unlife at a very young age, Dayereth has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Professionalism, Philantrophist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Miner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 37 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Amethyst (40 gp). Amber (40 gp). Brown diamond (3000 gp). Eye agate (13 gp). Iolite (20 gp). Jasper (20 gp).
Malmûg Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His white hair is lengthy. This gray eyed northerner is not easily forgotten.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Malmûg took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Someone believes him a fraud; and to be a map maker again
Ideals: Justice. Flaws: Emotional. Bonds: Attractive, Enemies, Nature, Job. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 300 gp.
Naill Ariessus, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'7", this man wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes and a violet hat with a grey feather.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He served in the navy to pay for his family's outstanding loans. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: He is wracked by social anxiety; and expand his business
Flaws: Fearful. Bonds: Job, Military, Family. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 10)
Armor Class 15
Hit Points 59 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
Possessions: 80 pp.
Immeral Firahel, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His long red hair is drawn into a two foot long braid. His thin eyebrows rest above his beady amber eyes.
Personality: A skeptical and narcissistic man, Immeral's first love is himself. His second love is also himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. Some 6 years later his spouse died after the birth of his son. Heartbroken, Immeral never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: In love, Slave. Occupation: Baker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
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