Morgran Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is dressed in a clean white cloak covering his clean studded leather. His white hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Morgran was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Morgran's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Impulsive, Antagonistic, Disease. Bonds: Mentor. Occupation: Barkeep
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 19 (+4) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 110 gp. 1 Silk rope.
Bilbron Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears skinny pants and wears a brown and blue robe with the hood down. His white hair is matted, messy, and big. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Gifted, Fighting. Flaws: Ugly, Terse. Bonds: Criminal record. Occupation: Armorer
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Lewis Wade, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a long silver beard with little hanging trinkets. He has amber eyes and a grey hat with a brown feather.
Personality: Lewis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Lewis was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic, Philantrophist. Bonds: Attractive, Adventurer, Slave. Occupation: Fisher
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 50 gp. Malachite (5 gp).
Rurik Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He has white hair. He has gleaming, smiling brown eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Rurik abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 120 gp.
Manfred Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears a green small hat and green clothes. He is portly but not overly obese. He wears a colorful flower in his silver hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Manfred began to lead the lost caravan. He's since become an addict/alcoholic.
Motivation: Someone believes him a fraud.
Ideals: Opinionated, Entrepeneur. Flaws: Addict. Bonds: Attractive, Rich, Enemies. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 72 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 800 gp. Sapphire pendant on gold chain (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A roughly beaten golden orb (170 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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