Leaf Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his gray fur up. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Leaf isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is obsessed with a lost civilization.
History: He was born in the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with his old friends; and doesn't want to be a marshal and was forced into it by his family
Ideals: Impeccable. Bonds: Adventurer, Immigrant, Criminal record, Family. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Gimble Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and lanky with angular features, he is an attractive figure. He wears a green armored body suit, with a simple grey line shooting up and back down. His chestnut hair is knotted and matted. His hazel eyes dart from person to person.
Personality: He is mildly Gnome supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Flaws: Racist. Bonds: Attractive, Slave, Rich. Occupation: Priest
Voice: German accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 42 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 26000 sp.
Resh Riley, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length white hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 16)
Armor Class 14
Hit Points 116 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Aquan
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 3000 gp. Violet garnet (800 gp). Deep green spinel (90 gp). Freshwater pearl (15 gp). Deep blue spinel (800 gp). Freshwater pearl (15 gp). Rose (70 gp). 1 Medium magic item. 1 Medium magic item.
Shadow Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His orange fur is smooth and relatively long. His hazel unseeing eyes seem to look past you.
Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Cursed with a spirit at a very young age, Shadow has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Logical. Flaws: Disease, Impulsive. Bonds: Attractive, Religious. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 100 gp.
Pog Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. He has wavy brown hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is extraordinarily eccentric. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a plains tribe. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: Gnomish compassion; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Racist. Bonds: Immigrant, Nature. Occupation: Barkeep
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 108 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Draconic
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 500 pp. Carnelian (20 gp). Sardonyx (20 gp). Amber (40 gp). Black pearl (900 gp). Black pearl (900 gp). Banded agate (6 gp). Black pearl (900 gp). Alexandrite (900 gp). Lapis lazuli (6 gp). Star rose quartz (20 gp).
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